Now, I’ve played Secret World for over a month now. If you’ve read bits of Drake Williams, then you’d know that I’m a big fan of all the legends, ghosts, myths, religious, etc; all the good things that make up that section of fantasy and horror. Secret World did this very, very well. They introduced that section of mythology and mystery to the player in an appropriate fashion. I do admit, I found the beginning rather foggy. Maybe, foggy isn’t the correct word when describing this. Really, odd, or unique, being accurately correct to phrase it.
Before I go further into the fashions of the game, let me lay it out for people who haven’t played out. Or even who have no idea what I’m talking about! The Secret World is a modern-day MMORPG created by Funcom. The game places the character into an all out war against the Supernatural. You’re given a choice of choosing one of three factions to fight for – there is no neutral. I’ll delve into more detail of the factions, but in a nutshell here they are in no particular order: The Templars, The Dragon, and The Illuminati.
In the beginning you find your newly made character lying in bed. Resting peacefully, no threat to the world. An average civilian that has no care in the world! With the window open near your resting, unaware body, a blue bee glides in. Sniffing around, seeming to have found such a delicate host, decides to climb into your mouth.
Yes, yes, you’re reading the above correct. You’re probably just as confused as I.
Well, this bee allows for your character, you, to be focused in and see all this Supernatural chaos that’s unraveling in the world. Over the week, your character gains a small grasp on the powers that you’ve been granted. The character begins to play around, blah, blah, and depending on which faction you’ve chosen you get a different introduction into the society. I don’t want to give too much away, that’s the fun that you’re going to experience. Try them all out! They’re both different, and both enjoy a variety when bringing the character up to speed.
Moving on from the introduction, I’d like to bring the attention the combat style and classes. I’m sure several people who have played MMO’s, you’ll know there’s a very direct class system. You’ve given a chance to choose what sort of path your character will be taking. It can easier be known as Medic, a DPSer, or the lovable Tank.
Secret World has a looser set of words for “class specific” ideas.
What you’ll find yourself with, which is easily overwhelming at first, is a weapon wheel. This wheel has nine choices (the developers have announced more to be added to the tree, the newest one being a grenade launcher). The nine weapons are: Fists, Sword, Hammer, Pistol, Assault Rifle, Shotgun, Blood Magic, Elemental Magic, and Chaos Magic. And you get to choose whatever you want to have! Whatever combo. That leaves a lot of the imagination to play with.
Also, to add, they’ve set up a few “decks”, as they are referred to as, that players can choose. By choose, I mean look at and go, “Oh, I can go for ‘blank’ and ‘blank’ because they see that as good combo.” If you finish that combo, you also get a special outfit that is granted once all of the specifics for that deck are fulfilled. For RPers that can be pretty cool. You’ve got a slick new outfit and a fairly basic deck that can be what you’re looking for. Healer, DPS, or Tank. Before I go on, I should also mention that your character can only use two weapon at once. That doesn’t mean you can’t get half way through a wheel with one weapon, going, “I don’t like this anymore!”, and be forced to go to a brand new weapon set, getting your ass-kicked by all the high levels around you with your level one abilities. You can still use that weapon you’re using, go through other quests and place points into that new weapon you want to try out. Once you’ve gotten it high enough, you can pull out the new, shiny weapon you’ve been taking care of and start whacking away!
Another thing as well: They don’t have a “level” system, per-say. Meaning, they have “levels”, but they’re not the traditional levels. You have an experience bar of course. The quests you do ping up to a certain amount of XP points. Your experience bar is split up into three different sections. Each three sections gives you a “weapon” point, to use in the weapon wheel. Once you’ve hit all the way up the experience bar, you’re awarded a skill point. Those skill points are used to either up your damage in a certain weapon, be placed in support for your weapons (i.e, things for healing or party abilities), and armor. (I’ll be going over armor in just a little bit.)
You can completely ignore that system as well, go off and do your own thing. I know a set of people who look down the abilities wheel, looking to see what each weapon does and map out what you can. It can also be helpful as well, before even placing any points in. Look through the list, see what you like, and plan out from there. See if the tree has what you want to be for a Tank, a Healer, or DPS. I know that got me a few times. It can be confusing at first.
The armor system is really nice, in my opinion, compared to other games. You’re given a set of three different armors which are: Minor Talisman, Major Talisman, and Head Talisman. What sold me on what they way they ran things, is you do not see these protective things on your character. At all. You do not see them, they don’t make an appearance. This gives you all the room to dress your character anyway you like! As an RPer, this made me extremely happy. I wasn’t going to be forced to wear anything that looked incredibly ridiculous for the soul fact it added three hundred health to my constitution.
For now, that’s all I wanted to bring up on the game. In the next part, I’m going to focus more on the gameplay itself, the horror/mystery/myths, and the questing. There’s a reason I created the title as I did.